

They serve as the mounting platforms for all weapons and defences.

Ships and Fleets Main article: Ship Main article: Fleetsįleet size and strength play a role in battles. The battle is finished and so no battle action can be taken this turn. It announces the winning fleet and shows a few shots of them, as well as showing the condition of each fleet to allow the players to assess the damage eg surviving ships.

Phase 1 - Arrival: This introductory phase provides time for players to choose their battle actions before their ships open fire.The sequence of phases has varying effects on weapon accuracy and thus damage output: for example missiles are most effective in the Long Range phase. Missiles fire once every three turns and hit two turns later. Each turn beams and kinetics fire one salvo, which hits on the same turn. A Battle Action(or card), may be used during each of these three phases.Įach weapon phase consists of four turns (or rounds), that determine when weapon salvos are fired. Only the middle three phases (2, 3, 4) involve active weapons fire. Of these phases, 1 and 5 simply display the condition of each fleet.
